Tag: videogames

A New Way to Read? : The Oculus Rift and Virtual Books

I, like so many eager others, have yet to experience the capabilities of the highly anticipated, head-mounted virtual reality device known as the Oculus Rift. Initially announced and profiled back in 2012, the Rift has seen drastic improvements to its tech and functionality since its initial display, causing fans and many in the gaming industry to dream of different intuitive…

Games are all about control

Of course that isn’t completely true, but many of the best art games I know of deal with the theme of control, typically at both the narrative and procedural level. In this post I’ll provide a few examples that try to back up this claim, and then try to figure out why this is true. The word “control” is fairly embedded…