Tag: video game

Changing the Otome World?

On a previous post, I talked about Otome games and how they are an interesting form of electronic literature. Last year, a new type of Otome game came out called Mystic Messenger and it changed the way that Otome games could be. Instead of the traditional hypertext/video game story where in the story there are passages of text and the reader…

The Basics of Otome

I had no idea what Otome games were but a friend of mine told me she played them and when I asked her what they were she said they were typically romance games and you tried to have fill the love meter as high as you could with the person you chose so reach the best possible ending. When I…

Dyscourse: The Paths You Forge Are Your Own

Recently, a growing trend of including interactivity and player agency in video games has been seen. Companies such as Bioware and Telltale are well-known for having game series based heavily on player choice and interaction, and many have discussed the games’ intimate connection with the player. Still, though, there are players that argue these games merely contain the “illusion of choice”;…

The Wolf Among Us: a comic book video game

There’s a fairly new development in video games that I would consider to be electronic literature. These games work almost like an interactive movie, wherein the Player Character (PC) is given a story-like situation with choices on how to respond. Often the style of these games is like that of comic books and graphic novels with blocked color shading and…

Yume Nikki: A Story Without a Story

Horror games have become rather popular as of late, especially those which leave the player helpless and unable to fight the psychological terrors they are presented with. In 2004, however, an independent Japanese game developer called Kikiyama released a game that would focus on a still unknown horror. Yume Nikki (literally translated to “Dream Diary”) is a freeware game, created with RPG…

Ib:Downloadable Interactive Fiction

http://www.vgperson.com/games/ib.htm When my brother came home for spring break, he showed me a Japanese video game called Ib. It’s a freeware game, meaning that it’s software that can be downloaded with little monetary or legal restrictions. The story is about a nine-year-old girl named Ib who gets trapped in an art museum with a man named Gary. As the story…

Players and Decisions of Morality

There has always been a sense of desire in video games to create an experience authentic enough to more greatly suspend reality. This is largely contingent on the extent of player freedom, a facet of game design that game developers have been struggling to perfect for many years. The first games were linear, entirely operated within the specific constraints of…

The Dear Esther Question: Is This a Game?

  A video game was once a relatively simple thing to identify. Pong, Pac-Man, Space Invaders; these were/are simple games that possess an undeniable gaminess and self-awareness of this fact. Modern games have largely turned the tables on this trend, using advanced technology to create visual landscapes and narrative tools that work to immerse players in the worlds of games,…