Tag: Shade

Stepping Back to See the Details

Normally, in order to appreciate the fine details of a work, be it art or literature, you must get in close to it, and examine the smallest parts of the work for every nuance of meaning. Stepping back normally is reserved for seeing how the smallest parts come together to form the big picture as it exists over all. However,…

Small-scale surroundings in interactive fiction

In class on Monday, we played “Shade” by Andrew Plotkin. I found it very impressive, not only because it was emotionally affecting – at least for me, it created a powerful sense of dread – but also because it accomplished that emotional effect within a fairly small fictional world. Video games with a focus on roleplaying are often praised for…

Shade: To Keep You In The Dark

The following is my personal analysis of the interactive fiction game, Shade: This week we were assigned to play the interactive fiction game, Shade.¬†Shade is actually designed in a way that keeps the gamer in the dark, so to speak, until the very end when all is revieled.Though this may not work in other games, it is a true advantage…

Explanation for Shade: DMT and the Afterlife

The class briefly talked about hallucinatory experiences found at desert festivals like Burning Man, and just how prolific finding those kinds of experiences are at festivals. ¬†Going beyond the expected substances like lsd and magic mushrooms, there is a more correlative hallucinatory drug (or rather, a chemical process) that may explain the character’s blending of his comfortable reality and his…