Tag: personal analysis

Passage and Gravitation- Deeper Meanings

As previously stated, Jason Rohrer is the video game designer of both “Passage” and “Gravitation.”¬† While both games have almost no words involved in them with very simple controls, they include meanings that are far more deep and profound then many of the games that we have studied thus far. The two games are somewhat cynical metaphors for the journey…

Shade: To Keep You In The Dark

The following is my personal analysis of the interactive fiction game, Shade: This week we were assigned to play the interactive fiction game, Shade.¬†Shade is actually designed in a way that keeps the gamer in the dark, so to speak, until the very end when all is revieled.Though this may not work in other games, it is a true advantage…