Tag: passage

The Work of an Interactive Fictionist

I was looking for something new, something different to create my next blog on and I went to the I <3 E-poetry site like I always do but instead of clicking on children’s literature, I chose to look through I <3 E-poetry games.  I was scrolling through and decided to pick one of Donna Leishman’s interactive fiction works. It is…

Passage and Gravitation: Game Life = Real Life

After speaking in class about the deeper meaning in such games like Gravitation and Passage, I had an idea to change my analysis paper topic from glitch art to this deeper analysis. However, I went to speak with Dr. Whalen in his office and decided that instead of changing my paper topic and all of my research over to this I would…

Passage and Gravitation- Deeper Meanings

As previously stated, Jason Rohrer is the video game designer of both “Passage” and “Gravitation.”  While both games have almost no words involved in them with very simple controls, they include meanings that are far more deep and profound then many of the games that we have studied thus far. The two games are somewhat cynical metaphors for the journey…

Gravitation/Passage Analysis Paper

I decided after class on Monday that I wanted to write my analysis paper on the games Gravitation and Passage.  The two games are very similar.  Both were created by Jason Rohrer.  I am thinking about using a compare and contrast approach for the paper.  In my paper, I’d like to identify and dive into some of the themes that…

Paths and Gates

For my first creative project I decided to created an IF game with Inform7. During the brainstorming process I kept revisiting the idea of creating an allegorical game such as Passage. I appreciated Passage so much for its simplicity and its message that I decided to create an IF that had the same qualities. I chose to create my game…

Poking around in Passage

One of the first games we played in this class was Passage, by Jason Rohrer. In this post I’m going to take a look at the source code of the game as a paratext which can aid our interpretation of the work. This approach is heavily influenced by Critical Code Studies, from Mark Marino , and a continuation of work I did last…

Games are all about control

Of course that isn’t completely true, but many of the best art games I know of deal with the theme of control, typically at both the narrative and procedural level. In this post I’ll provide a few examples that try to back up this claim, and then try to figure out why this is true. The word “control” is fairly embedded…