Tag: Fable

Dear Steve

I preface this post by saying that it began as a comment and then spiraled wildly out of control.   Dear Steve, It really is important to note that Fable isn’t the first game to produce such a system Knight’s of The Old Republic had an “alignment” system that would mark a player as being “light” or “dark” based upon…

Players and Decisions of Morality

There has always been a sense of desire in video games to create an experience authentic enough to more greatly suspend reality. This is largely contingent on the extent of player freedom, a facet of game design that game developers have been struggling to perfect for many years. The first games were linear, entirely operated within the specific constraints of…