Tag: choices

Dear Steve

I preface this post by saying that it began as a comment and then spiraled wildly out of control.   Dear Steve, It really is important to note that Fable isn’t the first game to produce such a system Knight’s of The Old Republic had an “alignment” system that would mark a player as being “light” or “dark” based upon…

Studying the Prince

This post marks the final draft of my creative project, entitled Studying the Prince, which can be found and played here! It was created in Twine and is fairly simple, but I’d like to offer a brief introduction regardless regarding my intent: Hypertext is a medium very much concerned with the availability of choice. For this project, I wanted to show, through…