Tag: choice

Players and Decisions of Morality

There has always been a sense of desire in video games to create an experience authentic enough to more greatly suspend reality. This is largely contingent on the extent of player freedom, a facet of game design that game developers have been struggling to perfect for many years. The first games were linear, entirely operated within the specific constraints of…

The Gray Area

It seems like every game released these days has a morality system that gives the player the choice of being either a good or a bad guy. While this system is handled well in many games, and gives the player greater control over the game world, it has rarely been implemented in a way that is fully satisfying. The problem…