In the world of Interactive fiction you can make choices, these choices decide how far you get into the story. Games like colossal cave adventure are a text adventure, you type in where you want to go and you go there. You make decisions to pick certain things up, you can even kill a bird in the cave but that effects…
Tag: checkpoint5
The Decline of Square Enix
In a previous Checkpoint, I discussed the recent fad in the video game industry where games from previous console generations are being rereleased in HD. My main focus was whether or not this fad was proof that consumers are purchasing games either for graphics or for gameplay, and not necessarily for both. I wanted to narrow my focus on a…
Initial Covetous Exploration
For our upcoming analytic paper, i have already made the decision to do a critical study on the flash game Covetous. While this blogpost is not the most in-depth analysis, it is a creative outlet in order for me to explore the not-so-organized ideas in my mind and maybe figure out a few things to have a veritable direction in…
Twitter as a Primary Source
Recently in my Anthropology course we’ve been talking about inequality in society, and gradually the conversation progressed to racial inequality. My professor often points to history to explain the origins of said inequalities and slavery often enters the discussion. Humans have a fair amount of experience in enslaving one another as a result of racial prejudice or conquest or what…
Sooth by David Jhave Johnston
David Jhave Johnston’s Sooth is interactive text over video. The text is a series of six different interactively triggered phrase-by-phrase love poems. Each phrase is paired with it’s own alternating volume audio, giving each individual phrase a sense of individuality. Each poem has the option to be featured in English or in French. Interestingly the title of the work “Sooth”…
“Wordscape”: A New, Confusing Kind of Landscaping
I remember at the beginning of the semester, I was banging my head against a wall trying to figure out what to write my checkpoints on. I used to peruse the E.Lit blog to see what my classmates were writing on (and secretly to see if they were getting frustrated as well), and one of the few posts that stuck…
More of a Story Than a Game
Wow. That’s all I have to say after playing the Interactive Fiction game Shrapnel. I decided to check it out because we had talked about it in class and I wanted to learn more. I was so frustrated with the fact that I couldn’t quit the game, that I felt like there had to be more to it. After I…