Author: wmccarry

The Gray Area

It seems like every game released these days has a morality system that gives the player the choice of being either a good or a bad guy. While this system is handled well in many games, and gives the player greater control over the game world, it has rarely been implemented in a way that is fully satisfying. The problem…

Planet of Big and also Little.

  In my other class with professor Whalen, adaptation, we are working on a worldbuilding project, in which we will expand upon the world of a well known text. Of course, I decided to work within the world of LOST, my favorite television show of all time. The tool I have decided to work with to expand this universe is…

Cause and Effect

  This post is about the game I developed for this class using twine. You can play it here.   When I sat down to develop a game for this class I knew that it would provide me with the platform to tell a story that has been in my head for years now. The premise is quite simple: a…

Alternate Reality Games

  Electronic Literature takes many forms and one that we have yet to touch on is Alternate Reality Games. These games take many forms, and can manifest themselves in many ways, but always use the real world as a launching platform. Players are provided with set information and characters through the game’s designers, but it is ultimately in the player’s…

Cavern of the Evil Wizard

I’ve never really payed much attention to the text adventure games. The first experience i can remember having with them is that one scene in “Big” where the main character Josh plays a text adventure game in the beginning of the movie. Even as a kid with a PS1 in the mid-ninties, i thought this game looked cool. The very…