Author: mmcdona2

How Interactive is Interactive Fiction?

How interactive is interactive fiction really? As we discussed in class not too long ago, engaging in interactive fiction is more like driving around in a car in that world rather than actually walking about and smelling the fresh air. We can explore, but we cannot really touch. Another thing to consider is the fact that the narrative has already…

Lessons From Making E-Lit

My Creative Project, UMW Odyssey, was nothing what I expected, but I am satisfied nonetheless that I created a game with a beginning and an end. Computer programming is not my skill in this life, so I’m impressed that I was able to do some of the things I did with the help of online guides for Inform 7. It…

RE: thetrainjumper’s TV Shows expand on literary world by turning to new media.

I also agree that media in television is definitely expanding into new media, or sometimes even “old” media in the case of television shows turned into comics. I want to further thetrainjumper’s hypothesis that “the entertainment industry will turn towards interactivity with new media and the shows/movies/games it creates…” As far as I know, there’s nothing along the lines of…

“American Ghosts”

“American Ghosts” by Alan Bigelow was something of a mix of kinetic story telling and flash video. The opening loading page hits you with a barrage of ghostly electronic whispering sounds which is very fitting given the theme. Following this are five people to choose from who are named after historical figures. Some are very well known, like George Washington…

“Tachitoscope” by William Poundstone

“Project for Tachistoscope (Bottomless Pit)” is unlike any story I have read before. According to the author, William Poundstone, “the starting point of this piece is the historical coincidence that “subliminal advertising” and “concrete poetry” were introduced as concepts at nearly the same time.” The piece definitely reads like some sort of subliminal test video. Words are mixed with other…