“It’s not the end of the world, and you’re to blame. Better get on that. But man, it sure would be nice to get a bite to eat first.”
Contrary to to title, Hunger Daemon has nothing to do with the famous Snickers marketing slogan and only loosely revolves around real hunger (unless you count the main character’s uncle’s hunger for power and the destruction of the world). It is, however, a comedy, puzzle, interactive fiction game centered around Lovecraftian cults. The game was written by Sean M. Shore and won first place in the 2014 IF Comp. Barry, is a not-really-all-that-into-it Cthulhu cultist in Minnesota, and a pesky adventurer has disrupted his uncle’s “awesome” plan to summon a Great Old One and drown the world in blood. This is due in no small part to Barry’s weakness for bacon on a stick. Barry needs to solve some puzzles to get the unholy ritual back on track.
Now, the puzzles aren’t extremely difficult, they just require a little brain power and about 1.5 hours of your time. The best advice I could give is to examine everything and pick up everything you can (there’s nothing like getting half way done and then realizing you needed to pick up that really mundane item that you looked at in the beginning.) The game is smart enough to know what you want to do and to tell you a bit about how to do it. There are several times when the game will prompt you with several possible courses of action to advance further.
Also, the text doesn’t take itself too seriously and when it’s out of the narrative, the game is also quite sensitive to the idea that the player might not trust it. With an adventurer loose, stuff tends to go missing and so a player is likely to groan and think “I’m going to have to make sure all my nonportable stuff is nailed down so the adventurer doesn’t make off with it.” The first time I tried to do something about that—on an object the adventurer had explicitly burgled, no less!—I got this very reassuring message:
“(Incidentally, you don’t need to worry about closing or locking or unlocking the car. Just enter and exit. The locking and unlocking will be assumed. No one else will mess with your car, I promise).”
There are several endings that you can get and because of the handy undo option, you don’t have to play through the whole game to see what they all are if you’re curious and the same goes for any time you die or mess up. There’s also a save option for all you cautious players.
Most of the endings end with your death or the world ending and then your death, but you could also get married so not all is lost.
If you’re having a little trouble figuring out some of the solutions to the puzzles and you’re tired of being told that you died, here’s a walkthrough complete with all of the alternative endings.