When my brother came home for spring break, he showed me a Japanese video game called Ib. It’s a freeware game, meaning that it’s software that can be downloaded with little monetary or legal restrictions. The story is about a nine-year-old girl named Ib who gets trapped in an art museum with a man named Gary. As the story progresses, the museum’s artwork comes to life and attacks them. The two eventually meet a young girl named Mary, who turns out to be a painting. During gameplay, the characters cannot attack enemies, and have to avoid them to avoid damage. Enemies in the game include headless mannequins, paintings of women coming to life and crawling halfway out of their frames, and living dolls. The reason why I chose Ib is that unlike most video games I’m used to, this game can be downloaded through the internet, and is not sold in stores. In this interactive fiction, there are some texts that vary between Gary and Ib. There are some words that Ib can make out, which speculates that she cannot read them because she’s so young. In one point of the game, Gary tells Ib not to read something until she gets older, suggesting that there are texts that contain profanity. And just like many works of interactive fiction, there are many choices that player can make, and multiple endings that depend on those choices.