In the interactive digital game, Inkubus by Andy Campbell and Christine Wilks, you play as a teenage girl who was just grounded. You start off the game by chatting online with your friend, Beccy. Depending on the responses that you give her, you can earn hearts. Once your conversation is over, you happen to go into a dream-like world where you are given light to protect yourself from other the “pressures of society.”
Inkubus. Make the right choices and you just might survive.
This 3D interactive game is a great form of showing digitally animated art and incorporating that in an interactive manner. The decisions you make in this game are crucial to your life span. This represents the difficulty of being a girl in middle/high school. The “cooler” and more “superficial” responses you give, the more life you gain. What is interesting though is if you give different answers to the same question, you still receive the same or similar responses. Essentially what matters though is the survival of school and your supposedly friends think of you. But the fact that you receive the same responses no matter with what you respond indicates that they don’t really care what you think. It’s an interesting play of getting in the conscious mind of teenage girls.
The animation in this interactive game is particularly interesting. The base color is red which could represent both love and hate. The color gives off an eerie setting of blood, as if the character’s eyes are always blood shot and clouded. This could represent the uncertainty and confusion of identity. The character doesn’t know who she is which is why she is given different responses. When you enter the other world, you walk through what seems like the inside of a body. This could be the own girl’s body. You go through different paths eliminating the unrealistic perception of beauty and avoiding to please other people.
The music and sound in the game is off setting from what a usual teenage girl would be listening to. What caught my ears though was the sudden breathing from the girl when you were either about to enter the other world or when the game was almost over. This represents either the state of panic of being accepted from your friend Beccy or the sudden excitement of finding your own identity.
At the end of the game, you go through a massive cave where bubbles are floating around showing different faces of girls and it is up to you decide which one is you. If you choose the wrong face, an alarming noise is set of, but if you choose the right one, the similar sound goes off. But with either one that you choose, the game ends.
This means with whatever decision you make, you will have the same result, the game is over and you’ve lived a life of your own decisions.