Creative Project: Skin

For the creative project, I used Scratch to create a digital poem animation titled Skin. Very much influenced by RedRidinghood, I wanted to experiment with another fairytale, and the influence of control.

That last bit bears explaining. In Skin each scene is accessed by reader input, a star appears, the user clicks it, the next scene runs all its lines elements independent of reader input, then another star appears, and the next scene will not appear until the reader has again clicked through. The use of the star icon is a control method that keeps a grip on the pacing and sequence of the poem, not allowing the reader to get ahead of themselves or the story.  They can postpone the next scene for as long as they wish, but in the end they only have the option to move forward (that or quit). Another control method I used was somewhat less obvious, by betting the elements to a consistent rhythm, the reader is able to keep in time with the rhythm as they move from scene to scene, and while they can wait as long as they like, a break in the rhythm feels unnatural compared to rolling with the flow of the poem.
Now, given that I have expended that much effort in attempting to coral the reader’s actions, to have the poem dictate their behavior rather than have their behavior dictate the poem, I could have made it an unstoppable force of animation a la DAK0TA. However, even though this work is far from interactive fiction, I wanted to include the one element of reader interaction, to engage invest them in the story. The click-through resembles nothing so much as the turning of a page, a mechanized act of revelation that asks the reader to oh do keep up dear as the scenes get shorter and shorter, involving them in the pacing and providing a sense of involvement in the inevitable fates of the characters.

The story itself is a warped telling of the selkie myth in space. Mostly because doppelgängers in space are so done, but if I could not have eye stealing I was going to have skin stealing, dammit.
Using Scratch as my program of choice was the most logical decision given the type of story I wished to tell, it is the interface that accesses the most senses, combining sound, image and interaction, and gave me the greatest degree of control over the visual presentation.
The poem’s animation is restrained, seeking more the effect of a picture book or story board rather than a cartoon, leaving the story clean and uncluttered, the illustrations as snapshot moments from the scene.
I am immensely satisfied with the resulting product, and would like to point out that that is a really sweet rocket ship.

(NOTES)
3 pots of tea, 2 short seasons of television programs of dubious quality, 1 Scratch meltdown, and 238947293 misplaced sprites were harmed in the making of this production.
Also: the Selkie somehow ended up looking like one of these guys.

My attempt to be ‘creative’ ended up looking like something for a third grader..but third graders need E-lit too right??

So basically I could say my creative project came awful close to a complete failure. Of course I don’t know if Dr.Whalen agrees and if it was reflected in my grade, and of course I hope not, but it did not turn out anything like what I had imagined. Well it kinda turned out like I imagined but once I was done I started to think my idea was fairly elementary and silly. As a result of this fail, I am well aware of how much more difficult it is to make an original, creative work of electronic literature than I ever thought.

My intentions were to make a work that the way of going about reaching the final literary piece was creative on its own, probably more so than the work itself actually. After learning about the different platforms in class, I was most interested in working with Scratch. This may be because it was much more user friendly than other programs such like Inform 7,  or call me a little kid, but it just seemed more fun, with all the bright colors and fun sprites to chose from. Choosing the platform that seemed the simplest to operate was probably my first mistake, because the simpler to operate, the less complex the work would be.

My second mistake was probably not planning like Dr. Whalen had advised us to do. I didn’t procrastinate or anything so I coulda/shoulda/woulda planned but I just figured since it was supposed to be creative I would just start somewhere and go with it — bad idea. I just kinda went along adding cool features as I found them in the program, some pretty colors, cool ‘costumes’, yadda yadda. By the time I was finished I had a where the wild things are sprite and a bunch of polka dot sprites with some trees in the background. I didn’t even know where I was going with that and I doubt anyone else would be able to tell either (I felt bad for the people who had to peer review it and try not to tell me it was the dumbest thing they’d ever seen)

Though I didn’t actually lay out my idea on paper or anything to plan, I did kinda have a general idea to begin with of what I wanted. Mostly that was having a work pieced together by the user by typing letter keys which would reveal where in the work that letter was located and once all the letters were uncovered the user then was to unscramble the letters. All together I kind of had a video game mixed with good ole first grade English word scramblers. After doing all this and writing a children’s poem (I am not one of those deep emotional poem writing types, it’s just not in me, so I went for a more fun work) for the literary work to be unscrambled I wasn’t quite sure what I had. Like I said, a little bit of a couple differnt electronic literature genres. It may not have been one distinct form of e-lit but it was born digital so therefore..it was e-lit. No, it wasn’t exactly a literary masterpiece but if I were an elementary teacher trying to teach children to spell or read it would be genius! And I had to just be happy with that because it was due and I didn’t have time to make anything else.

After having this idea I thought could be really cool that turned out to be pretty lame, I realized just how difficult it actually is to create a work worth anyone’s time. It has made me respect the works we have looked at in class much more because just because you created a literary work on a computer, making it electronic literature, doesn’t mean you have created a work worth any acknowledgement. Who was the inventor who failed a bunchof times before he got something right? Edison I think? I don’t know, but maybe that’ll be me! Yea..right. But I’ll sure as heck keep trying!

 

Here is the final product if you want to have a good laugh, prepare yourself…

http://scratch.mit.edu/projects/nnash2/2368390

CRASH

I chose to taake the approach of digitail poetry. I used SCRATCH because this seemed the most fitting and easiest for me to understand and titeled my work CRASH. I found the truck clipart from google images. I wrote the poem myself about my sister and I. This poem is a true story that happened to us. I had fun working on this project although it was very time consuming. Make sure you have your volume on.

 

Learn more about this project

Carol Dye

Movement and “Rooms” in Scratch

Like with my previous post, I thought it would be helpful to answer a common question I get from students by way of a tutorial. In this case, the question is how to have a character appear to move from one room to another. In the video below (since Scratch is all drag and drop, I thought it would be easiest to convey this in video form), I accomplish this with a sprite and background changes on the stage. I use a broadcast to communicate between the two. As with most software, there are probably other ways to accomplish this, but I found that this works pretty well. If you have any suggestions or better solutions, please post a comment.

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