Pottermore: A Review

People have already posted about Pottermore here and here, but I thought that I would expand on it a little more.

In July, I became one of the first million Betta users to gain access to Pottermore, a website meant to promote and host the e-book copies of J. K. Rowling’s Harry Potter series, but I held off from reviewing it until it departed Betta mode and became accessible to the public, which was about a week ago.

My personal Pottermore homepage.

Appearance-wise, I very much appreciate Pottermore: it is sleek and easy to navigate, while maintaining the whimsical, enchanted, and old-world sort of charm that has made the story of Harry Potter so beloved. While there are occasionally glitches the cause the site to run slow, the overall animation usually runs quite well, with the signs at the top of the page swinging whenever scrolled over, the mail owl blinking and shifting at random, and various points on the story maps lighting up.

All of this aside, though, one is not able to appreciate such things until one begins the interactive journey of “becoming” a wizard or witch. Upon registration (which was quite cumbersome at first for my friends, with verification e-mails arriving very late or not at all), the player is given several pre-made screen name options, all of which are compiled from vocabulary from the Harry Potter novels. For example, my screen name is SickleRook110, with Sickle being a part of the wizarding world’s currency and a rook being a piece in chess. While it is a bit annoying that players can’t design their own names, it hardly detracts from the experience.

Once the player registers, his or her name is placed right above Harry Potter’s in a book that keeps record of soon-to-be students, and the journey through the first book begins. Each chapter from the first novel is divided into three or so parts and has been made interactive, with the story being told through pop-up-like animations, sounds, and an explorable atmosphere. Pieces of the environment can be triggered to move, items can be collected, and, most importantly, previously unknown information can be unlocked regarding characters, settings, creatures, etc.

A view of the player inventory.

 A main complaint that I harbor towards the interactive space of the game/narrative, is the fact that the first three or so chapters are fairly dull, with fairly limited playability (i.e. few collectible items, little movement, etc.) and I was at first disinterested in continuing. Also, while some of the items are useful (money and textbooks, for example), many, once collected, are useless so far on Pottermore — what, truly, is the purpose of being able to collect a chipped tea cup? and why can’t items, such as the dragon egg and golden snitch, do anything once collected? You can send things as gifts, but, once received, the items go back to having no clear purpose.

However, the interactive work becomes increasingly more fun and interesting as it progresses, despite these issues. For example, the player is able to go to Diagon Alley (the wizard shopping center of London) in order to purchase school books, potion ingredients, and even pets (which will later be the image on the player’s user icon).

A view of a shopping page.

 At the end of shopping, the player must take a quiz (which I was pleased to find was quite brief and had images, rather than just being a fill-in-the-bubble sort of test)  in order to receive a wand and continue on in the reading/game.

Eventually, the player arrives at Hogwarts and is sorted into a House, again, based on a quiz, though this one focuses far more heavily on personality/desires.

 Once sorted, the player receives a welcome message that details his or her House’s history and the traits that are commonly shared by its members, and is now able to explore the site in more depth. A points system also becomes available to the player, who can brew potions, compete in duels, and explore the chapters in order to garner points and help their House towards winning the House Cup.

The House points are recorded in the Great Hall, but, unfortunately, no one knows if and when the competition will end, nor what the prize might be.

Brewing potions, which turns out to be a bit complicated/frustrating at times, requires that the player explore chapters or spend Galleons in order to find/purchase ingredients, and then follow often rigid instructions in order to create various potions.

While the concept of making potions is a fun way to turn a piece of the literature into an interactive game, I have several issues with it. For one, some ingredients are often difficult to move around the screen without spilling and glitches are rampant throughout. Even more aggravating is the fact that, once the player has followed the steps, he or she must wait anywhere from 30-50 minutes in order to complete his or her potion. The fact that players are expected to remember that they even have something happening on Pottermore an hour after the fact is just bewildering to me. Also, though brewing potions garners House points, the potions, like other items, are not usable once created.

Another incredibly awkward feature of the game and site is spell casting. The player must hit certain keys at precise times in order to generate some sort of spell, when it seems like moving the mouse in a certain manner or remembering words would be far more practical. Nevertheless, this is required in the story in order to proceed, and I eventually got used to it.

 Still, the effort is worth it, because, as the story unfolds, the animation becomes more and more wonderfully drawn:

This image is animated to move its heads and drool.

The player must navigate the confusing swarm of keys in order to locate the correct one.

Unfortunately, once the reader finishes exploring the first novel, there is little left to do. None of the other books have been made available to explore yet, and there are only six potions to brew and a few dozen spells to practice. As far as communicating with other members goes, it’s fairly limited: private messages cannot be sent and there is no proper forum, so communication is limited to posting short comments on the Common Room page or Great Hall page. As of right now, Pottermore is hardly a community.

However, overall, despite some detracting variables and faults, the Pottermore site is definitely worth a visit, at least to determine one’s House and see some of the animations, and will certainly continue to grow once more interactive books are made available and (hopefully) communication is expanded.

Pottermore

For those of you who don’t already know, Pottermore is an all-new interactive look at JK Rowling’s Harry Potter series. It does something interesting (and really fun) by taking books that most of us have probably already read (maybe more than once) and making them interactive. Well, in a sense.

There are still plot lines that are very definite and can’t be changed around, but Pottermore does offer an entirely new perspective on the Potter books. Instead of only thinking and knowing what Harry knows, the user has a chance to view Hogwarts from their own point-of-view and form opinions and memories unique to them.

Aside from being totally geek-tastically fun (users are sorted into Houses and chosen by a wand), Pottermore is unlike most things I’ve discovered online. It brings users together they same way that the books brought readers together. I have friends on my Pottermore account that I have never met, but we mare members of the same House and work together to earn points. My House, Slytherin, is currently in the lead for the House Cup.

And even though I have always identified as a Hufflepuff, I feel a growing affection towards Slytherin House that I would not have gained outside of the Pottermore experience. For one thing, JK Rowling designed the Sorting Test herself, and I feel as though if anyone knows better than I do what House I belong in, it’s Rowling. And there’s no going back – no being re-Sorted or choosing another wand. But I kind of like it that way. It means that it’s more “real” in a sense because I didn’t just choose what answers I knew would get me into which House.

But it also means that Pottermore is far from being truly interactive. In each chapter, the user can only explore three layers of the newly-designed environment. (Think of it like a pop-up book in style). There are items to be collected, which gives the whole experience more of a “game” feel, but also brand-new content about the story and characters, written by JK Rowling. For example, Deputy Headmistress Minerva McGonagall is discovered to have a very detailed (and sort of tragic) back story that is never revealed in the printed series.

So far, only Harry Potter and the Philosopher’s Stone is open on Pottermore, but it is an experience not to be missed by any fan of the series. While it is not completely interactive, it does add another level of interactivity to the beloved series. And it makes me feel like Harry Potter isn’t over after all.

Pottermore

Recently I’ve been seeing a lot of conversations surrounding the Harry Potter E-books which, according to this article, are apparently “game-changers for the digital world.” While I disagree that these e-books are any different from other books that were once in print and have since been redistributed in a digital format, I do believe the additional content that has been added to these books in the new Harry Potter website makes them very unique. Although e-books cannot be classified as electronic literature, websites such as Pottermore may, in fact, be “game-changers” for the literary world.
Last year J.K. Rowling and Sony released Pottermore, which Rowling first introduced with the vague description of it being “a unique online experience.” Pottermore was only opened to a select audience in July 2011 and I, having not been one of the chosen few, have yet to experience it for myself. After spending months wondering what I have been missing out on, I came across this walk through/ field guide which has given me a better idea of the site’s features.
Although Pottermore seems to only be promoting the readers ability to “to purchase and download the digital Harry Potter audio books and, for the first time, the Harry Potter eBooks” the site provides much more than that. On the site itself users have the ability to “explore” through each chapter of the books. The chapters are divided into “moments” which provide opportunities for the user to play with a variety of features which include viewing exclusive content, interacting with user users, and playing with interactive images. There are also several game aspects of the interactive features of each chapter in which the user is required to collect items and can “unlock” things when he or she reaches a certain level of progress. For example, in “Moment Two” of the second chapter of Harry Potter and the Sorcerer’s Stone, the user can interact with the Boa Constrictor at the Zoo. By waving cursor over the snake the user “will make him move” and by clicking on the Boa’s sign the user can read more about him. These features are digital born and make this reading experience entirely different from that of a traditional e-book.