Tag: morality

Morals, Please

Question: What do you get when you cross a need to survive with the want to be a good person?  Answer: You get Papers, Please, the “dystopian document thriller” made by Lucas Pope back in 2013.  Papers, Please can be easily placed amongst the ranks of games like Harvest Moon, Animal Crossing, and Euro Truck Simulator in that it’s one…

Dear Steve

I preface this post by saying that it began as a comment and then spiraled wildly out of control.   Dear Steve, It really is important to note that Fable isn’t the first game to produce such a system Knight’s of The Old Republic had an “alignment” system that would mark a player as being “light” or “dark” based upon…

Players and Decisions of Morality

There has always been a sense of desire in video games to create an experience authentic enough to more greatly suspend reality. This is largely contingent on the extent of player freedom, a facet of game design that game developers have been struggling to perfect for many years. The first games were linear, entirely operated within the specific constraints of…

The Gray Area

It seems like every game released these days has a morality system that gives the player the choice of being either a good or a bad guy. While this system is handled well in many games, and gives the player greater control over the game world, it has rarely been implemented in a way that is fully satisfying. The problem…

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