Tag: interactive fiction

The Secret About “Public Secrets”

I was looking for a good e-literature work that I haven’t done a blog about before, so I went onto the e-lit (ELO) collection volume 2 and chose a random work. I thought “ooh, this one is about secrets, so it should be interesting!” Turns out, it really was.  Public Secrets is an E-lit work created by Sharon Daniel and…

Prisoner, Pirate, or Pariah? Linearity and The Treasure Seekers of Lady Luck

The galactic expanse beyond our planet is seemingly limitless, and so the human imagination considers anything beyond our solar system to be utterly fantastic and almost beyond comprehension in its expansiveness. This is where the inherent linearity of interactive fiction intersects with reality; within the scope of The Treasure Seekers of Lady Luck by Christopher Brendel (hosted on Choice of Games), the…

Into the Woods to Rescue Them

The Fairy Woods: A Game of Rescue, or Not “Someone dear to you has disappeared into the dangerous woods of the fairy realm, and you’re already on your way to save them…” The Fairy Woods by Andrea M Corbin (@rosencrantz) is an interactive hypertext fiction piece that has nine possible endings and various character combinations. You can choose your character,…

Make Your Choice…except when you can’t

Depression Quest is a piece of interactive fiction written by Zoe Quinn and Patrick Lindsey that centers around the premise of, you guessed it, depression. The plot is a very serious portrayal of a person’s internal and external battle with depression. Quinn and Lindsey place the reader as the central character in the piece by directing every event with a ‘you do…

Cosmic Heroine Power!!

If you were a child growing up in the 90’s and early 2000’s, you probably heard of or watched shows such as The Powerpuff Girls or Sailor Moon, in which young girls with special powers fight to protect their city and loved ones from the forces of evil; I know I was one of them. Even now, some of my favorite series…

“The rules of the game are simple. Got it?”

In 2011, Emily Boegheim entered her game entitled It to the 2011 Annual Interactive Fiction Competition, in which she won 16th place. What I enjoyed most about It was its multiple endings; depending on your actions, questions, or behaviors, different endings occur. I found 10 different endings, though I am sure that there are many more. This caused the game to…

Dyscourse: The Paths You Forge Are Your Own

Recently, a growing trend of including interactivity and player agency in video games has been seen. Companies such as Bioware and Telltale are well-known for having game series based heavily on player choice and interaction, and many have discussed the games’ intimate connection with the player. Still, though, there are players that argue these games merely contain the “illusion of choice”;…

A Playground Like No Other

Nightgale’s Playground is an interactive browser based video game. You start out in a dark and dirty room. Players must search the room for text hints as to what has happened and what is going on in the story. Players progress buy reading all text cues and after a set amount are read, you can advance to the next chapter. The chapters begin…

Cinderella and the Magic Conversation

Glass, by Emily Short is an adaptation of Cinderella, which plays out as a conversation-oriented work of Interactive Fiction. Created in Inform 7 in 2006, Short focuses on the all important conversation between the Prince, searching for his bride, and Cinderella’s Stepmother, working to block the Prince from her step-daughter. The entire narrative takes place in one room, and Short assigns her readers a very small, but equally impactful, role…

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