Kellandria

I used Inform7 to create Kellandria, the story of  a castle that has suffered a catastrophe. The only way to win the game is to explore the entire castle and discover the secrets of its past. The end may take a little while to reach, but it’s pretty impossible to miss once you find it. Here’s a hint, in this game the points do matter.

One of the features of creating a playable game is the inclusion of cover art. In the playfic version, though, I couldn’t include it, but here it is anyway:

In case you couldn’t tell, I made it myself by manipulating a picture I had of a castle.

I hope you enjoy it if you do play it! Let me know if there are any problems or questions, and I’ll fix them or answer them depending.