RE: thetrainjumper’s TV Shows expand on literary world by turning to new media.

I also agree that media in television is definitely expanding into new media, or sometimes even “old” media in the case of television shows turned into comics. I want to further thetrainjumper’s hypothesis that “the entertainment industry will turn towards interactivity with new media and the shows/movies/games it creates…” As far as I know, there’s nothing along the lines of a professor rating site for viewers to rate Ted Mosby (though that is certainly a fun idea). More interactive and immersive media of other types exists, though. A good example is the Sokoblovsky giraffe farm website. It’s a website for an imaginary Russian farm that breeds “petite lap giraffes” the likes of those seen in the DirectTv commercials. A viewer can sign up to join the list of thousands awaiting their own mini giraffe and can even view Vladimir the bull giraffe’s activity on a web cam. This hoax was so good, many people actually thought this was real. A quick Google search of “petite lap giraffes” brings up dozens of online newspaper articles explaining that the mini giraffes sadly do not exist.

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Another way people are getting more connected to fictional universes is through immersion. A good example of this is the Cerberus Daily News from Bioware’s video game Mass Effect 2. For a time, the Cerberus Daily news was a news feed found in the game that updated daily with a brand new story. Sometimes it was something trivial, like a pop star scandal, and other times it covered an aline race’s civil war on another planet. No matter what the story, it was very much like reading a news article straight from the Mass Effect universe. Fans  could go crazy with new information and canon they would have never experienced otherwise and delve further into the fictional universe. Currently, fans of the updates have posted them online to make them more accessible to other fans.

Both of these examples show ways that new media generated from television or videogames strive to immerse viewers in their world. Perhaps in the future we will see more opportunities to interact and immerse ourselves in the fiction we enjoy.

TV Shows expand on literary world by turning to new media.

Has anyone else noticed this?

Regardless, let me put it into perspective!

As the internet has become more accessible for people of all shapes/sizes/backgrounds/ages, the entertainment industry has geared more and more towards using the internet to advertise; obviously to attract more viewers/buyers/etc. Alongside advertising, however, they have begun to utilize the internet in a different way. The entertainment industry has begun to expand upon the worlds they’ve created in their movies/shows, by creating online media for its fictional characters, businesses, etc.

While yes, I would agree that the inclusion of online components and/or varying media for a TV world can be considered further ploy to reel you in and keep you watching, the aspect of the world’s expansion is worth noting on a literary level. Let’s look at some examples!

The first one/s that I remember coming into contact as a consumer,were associated with NBC’s Heroes. The first and most notable being the graphic novel.

The Heroes graphic novel, like many of the other examples I will mention later on, added a depth to the Heroes universe that could not be fit in the boundaries of a weekly episode. The graphic novel provided the show’s fans with another chance to experience the universe outside of the TV show. It provided them with back story on characters that was mentioned in passing in the show, if at all, with events prior to what happened in the show, during but from other perspectives, or after, all made evident by the words and art that filled the panels of the pages.

Aside from the graphic novel, Heroes used various other means of media to give more depth/realism to the show, such as with the Primatech Paper website, which was the company that *spoiler* was a front for an organization affiliated with the Government to find/keep the “Heroes” under control. The rest are available at the official NBC site under “Exclusives.”

Both Scrubs and How I Met Your Mother have used new media in similar ways. Each show created a faux rating website. Scrubs for its Doctors, rateyourdoc.org, complete with faux reviews and pages for most of the characters, and in How I Met Your Mother, http://grademyteacher.net/, a faux professor rating site which featured character, Ted Mosby.

Unfortunately rateyourdoc.org is no longer in existence (since Scrubs is no longer being produced), but here is a photo of the banner.

They also each showcase websites created by their characters, such as thetoddtime.com (Scrubs) and http://www.barneysvideoresume.com/, (How I Met Your Mother) where you can download and watch Barney’s video resume.

All of the other websites mentioned on the show can be found on the show’s wiki page.

All of these sites create a sense of the show being more than just a show. By making the websites mentioned in passing accessible to viewers, by allowed us to access content the characters speak about, the 4th wall, in a sense, is broken.

In How I Met Your Mother fashion (Barney’s Blog which can be found via the wiki) HBO’s True Blood offers its fans with Jessica’s, a new, through events in the show, vampire, blog/vlog. 

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Jessica’s blogs, effect/affect audiences in the same manners as does the Heroes sites. Jessica is a vampire. By giving viewers a look into her life via a blog, not only do we again see more character develop/events/etc. that there is no room nor place for in the show itself, but it allows us, in this instance, further background on the idea/conceptualization of the vampire (as Jessica speaks of her experience) created in its universe.

I expect that soon, the entertainment industry will turn towards interactivity with new media and the shows/movies/games it creates, whether through social media, ARGs, or sites that are fully functional, (e.g. a professor rating site where we, the audience, can review Ted Mosby as a professor) and provide consumers with, not only more draw, but more to pull from literarily.