Author: phamnt

Conformity

In the panoramic interactive drama, What We Will by John Clayley, the audience gets to navigate through panoramas by clicking and moving the mouse around. The creative work allows users to experience live-recorded soundscapes with layers of dramatic art elements. By exploring human figures, you get to learn more about their memories and secrets from the past. http://www.z360.com/what/- first scene…

Files of Memories

There were bleak, short fiction stories within every click. I had the chance to explore “Book of Waste,” by Andy Campbell. This was an example of a digital fiction narrative game. The game wasn’t too much of an actual game, but more like an interactive fiction reading.  The main go-to screen in Book of Waste. http://dreamingmethods.com/waste/ The main page of this…

The People of Haiti

The featured characters that told their story- http://justthisguy.co.uk/wp-content/archive/5Haitis/flash/output/5Haitis.html The multimedia work that I decided to check out was “5 Haiti’s” by Simon Kerr. The initial idea was to show the perspectives of different people living in Haiti around the time of the earthquake in 2010. This allowed readers to explore the stories of different characters that are framed by comic panels.…

Faded Memories

  The first level of Rememori played as “nurse”- http://www.crissxross.net/elit/rememori.html   Do you hate the feeling of forgetting what you were about to say? Do you hate not being able to remember what happened because it wasn’t documented? Well, these are common symptoms for people who have been diagnosed with Alzheimer’s disease, also known as senile dementia.   Alzheimer’s is…

css.php