Author: Dylan Tibert

The Company of Myself

 While stereotypes and generalized statements about genre are oftentimes stifling, reductive, and lead to a boring over-saturation of the same conceptual application, there is one thing they do that I believe is damn fantastic- they set us up with a tower of jaded expectations that becomes oh so exciting a subversive work brings them toppling down.  The Company of Myself…

The Hitchhiker Adventure Game

In the novelty and creative potential for electronic literature as a relatively new media form, it didn’t appear to me that there was much elit content out there that adapted pre-existing literary works apart from the appropriation of direct text itself.  In class we have explored a great deal of interactive poetry that appropriated and combined the works of famous…

Telltale Games’ The Walking Dead: Agency on Rails

The Walking Dead video game is an entirely 3D graphic adventure game based on universe of the eponymous graphic novel and developed by Telltale Games, a studio formed from Lucas Arts runaways in a similar fashion as Tim Schafer’s Double Fine Productions.  The game was co-directed by the author of the graphic novel, Robert Kirkman, who enthusiastically jumped on-board Telltales’…

Broken Age: Let’s Talk About Paratext

  Broken Age is a true-to-it’s roots, don’t-get-much-clicker-than-this point and click adventure game developed by Tim Schafer and his own Double Fine Productions, whose famously successful ~3.3 million dollar Kickstarter campaign is, given the lack of specificity about the game being created at the time of funding, arguably far more widely known than the game itself.  Now that might be…

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