I thought this game was pretty cool. You win the game by touching as many words in the paragraph as possible. Give it a try!!
It’s been a great semester in Elit
ENGL 376VV. A literature course at the University of Mary Washington
I thought this game was pretty cool. You win the game by touching as many words in the paragraph as possible. Give it a try!!
It’s been a great semester in Elit
In my Visual Rhetoric course, we talked earlier in the semester about political mashups and how they are used to twist the candidate’s words around, either just for fun with no meaning behind them,(like the Obama video with him singing “Never Gonna Give You Up”), or to be satirical like the video below with Mitt Romney singing “The Real Mitt Romney” (A parody of “The Real Slim Shady” by Eminem). Satirical mashups not only twist around the candidate’s words out of context, but it does so in a manner that exploits their flaws. For example, people have said that Mitt Romney is one to be inconsistent with his words; therefore the video below over exaggerates this detail.
Political mashups have been around for decades, they just havent been as commercialized. Since nowadays it is easy for anyone to get their hands on movie editing software and make their own videos, videos like these are becoming much more abundant and are much easier to share rather than the past mashups that could only be shown on Tv. This new form of media can aid in swaying people’s opinions because they are not only hearing a certain situation from the more official mass media that usually only covers one side of an issue, but they are also hearing the public’s opinions. Believe it or not, what our peers are thinking can really influence our judgments. I think new media, such as online communication across long distances, is a very important in the study of elit. It is in this way that elit is constantly changing because our views and beliefs can be much easily shared.
Psh! Why just watch Youtube videos when you could PLAY them? Rather than just staring at the computer screen, new kinds of videos called Interactive Videos encourage users to interact with the video by clicking on the embedded annotations. This fad started around 2008 when annotations were first created, originally used for commentary purposes. Videos like these are like the modern day “Choose Your Own Adventure” stories because they let the user determine how the story is played. The videos work by presenting the user with different choices, and whatever choice the user clicks, the video skips to that specific time segment or it jumps to a different video altogether. The videos visited are based on what paths the user follows.
This interactive game called “Luigi’s Mansion Interactive” contains over 20 videos. The user must help Luigi save Princess Daisy from the evil clutches of Waluigi in the haunted mansion. Over half of the videos in the whole story are complete nonsense that is meant to stall time (oh god…there’s one that is over an hour long). The others are videos that make you lose the game and start from the last point. Also with this game, the user is given a mini assignment along with the original quest, and that is to find all of the mushrooms in every video. The ones who find all the mushrooms win a free t-shirt from the producers. (I won a t-shirt from them!)
Let’s face it. We’ve all done things like ride shopping carts around Walmart when no one was looking, bought a new video game and completely disregarded the tutorial…and end up later saying “How the hell do I play this?”, or even something as embarrassing as getting our arms stuck in the container as we try to reach for the last Pringle in the tube. All of these average occurrences have been piled up into one of the most known memes on the internet: Rage Comics.
The Rage Comic series started out around 2008 on the 4chan /b/ (“Random”) imageboard. The very first character that was introduced in the series was a stick figure named Rage Guy. Rage Guy is used to portray different scenarios that can bring rage and fury. The first comic ever made, for example, displays the “Toilet Backsplash” experience (found here). In a normal Rage Guy comic, the first three panels describe the occurrence while the fourth panel, shows a drawing of Rage Guy screaming “FFFFUUUUUU-!!”.
After the arrival and success of Rage Guy, other versions of these rage faces appeared and relayed a multitude of different emotions and reactions, such as fear, content, sadness, confidence, indifference, and surprise. The purpose of these Rage Comics is to express common occurrences that we individuals notice every day, but rarely address out-loud (sometimes because of the fear of embarrassment)
A bunch of these Rage Comics can be found here for further reference
Basically, Rage Comics are a big complication of “we’ve all thought/done that” scenarios. I believe they are an example of elit because they narrate the relatable stories of our lives, and they are read on electronic media.
For my creative project, I decided to use a game that I made last year in my computer science class called “Quest for the Holy Grail” <—click to play! Last year I made it in python, but this time I wanted to try and make it on a different program. Sure enough I did…..and it took DAYS!! Sadly though, part of it isn’t complete yet, despite me working on it since last week. The incomplete part of the game is after you go into the forest and to the river path. It’s currently 2:50 am, and I don’t think I can keep my eyes open anymore to finish the last path.
So Enjoy and GOODNIGHT!!
Let’s face it, Pornography is completely unrealistic. NO! Don’t scroll to the next blog entry yet! This has as much to do with electronic literature than anything else, and I will explain why.
After years of research, Gail Dines, a sociologist and an anti-pornography activist, demonstrates how pornography has created a negative impact on our culture and the way we see sex. In her novel “Pornland: How Porn Has Hijacked Our Sexuality,” she takes a look at today’s porn industry and what kind of message it has been sending to it’s viewers. According to the novel, 90% of boys age 8 to 16 have viewed pornography online. What kind of effect does this have on a man’s perception of how a woman wants to be treated? The men in the porn industry are portrayed as emotionless bodies of flesh that are always in control and feel no sorrow for the women they could be wounding. No matter how extreme the sexual act, they always displace their own feelings of the act upon the women, constantly telling themselves “She’s O.k., she loves this pain!” As these adolescents see what type of male is being presented, they begin to admire these males and believe that what they are doing is perfectly alright. Dines uses the term “grooming”, which relatively means preparing for a specific purpose, to describe how boys are raised learning how a man is supposed to be. To enforce this norm, a boy’s peer groups teach him how “…any deviation from the norm will result in swift punishments, the worst of which is being called a girl.”( Dines, Gail. Pornland 60) Since, apparently, being called a female is the worst possible penalty, these well-groomed boys take any measure to maintain their masculinity. This norm also applies in the porn world where the man is almost always the center of authority. Dines makes it clear in her research that the social norm that pressures young boys from early ages carries on into the main theme of porn, which is “…to illustrate how much power he has over her.”( Dines, Gail. Pornland xxv)
Pornography not only effects men, but it effects women as well. The women in porn videos are shown as powerless, submissive, always ready for sex, and uncaring if they’re treated as “…nothing more than a collection of holes”(Dines, Gail. Pornland xxiv) (I LOVE THAT QUOTE!) Dines explains how pornography, not only provides a false image of how women should be, but it also impacts the latest fashion trends ranging from revealing midriffs to an excessive amount of cleavage. These trends are maintained through mass media and pop culture, using celebrities such as Britney Spears, Paris Hilton and Lindsay Lohan. Even the desire to fit this fashion begins at an early age when young girls see older women dressing like this, and they begin to believe that a certain look or action is the key to social acceptance. Dines emphasizes how these images of, what we perceive as, “real beauty” will continue to maintain a social pressure on women by having them live up to these unattainable standards.
So what the hell does this have to do with electronic literature? Since elit is defined as works of literature that originate within digital environments, I feel it is appropriate to call pornography electronic literature SOLELY for the fact that it has the power to influence ideals and manipulate perception as the audience follows the *ahem* “plot”, as a normal piece of literature would. (But I am definitely not saying to use pornography to replace a good book!)
I played through this game twice to try to get a basic understanding of the plot. This story could be taken many different ways, but what I seemed to gather from it was that the 2 characters Emily and Jeff were in the future and Judith and her husband were in the past (since Emily had said that the castle they were walking through had been abandoned for years.) Judith went to discover things in the castle on her own, and rather than confronting her husband about the things she found, she just drew up assumptions that her husband was a terrible person(which I guess he was for killing all of his former wives). I feel that the story was all about trust; after this trust wasn’t displayed toward her husband, she was punished. His other wives who had failed his “test” in the past were also punished with death. I honestly couldn’t figure out how Jeff and Emily’s story linked to Judith’s story. I enjoyed the story overall, and how so much can be explained from such a low graphic game.
It took me FOREVER to finally figure out that the story “The Garden of…” wasn’t in chronological order. Once my frustration had subsided, I was able to find the story’s main message. In my opinion, the story symbolizes how life never has one set path and that the choices one make determine their destiny. It also represents how simultaneous paths could be occurring at the same time, paths which could end up coming together eventually. I enjoyed “The Garden of…” not only because of my interest in the early forms of hypertext, but also because the story itself was like the labyrinth they were referring to.
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