Creative Project:Take Two

For my Final Project, I decided that I wanted to re-vamp my initial creative project from earlier in the semester that I deemed “Simple Reality.” Using Twine, I created a hypertext version of a short story based on a free write. I had planned for this story to have choose your own adventure attributes, and while there were a few – the overall theme wasn’t quite there. Still, I was extremely impressed that I managed to create something that actually worked. For my final project, I am taking another shot at the choose your own adventure hypertext, again using Twine.

This time I am working to create something much more interactive and intriguing for the viewer. I decided this would be best implemented with the inclusion of various choices, paths, and outcomes. So far, this project is still turning out to be realistic/reality based. I’ve chosen to forgo the route of the magical or imaginary so far. While fantasy games can be interesting, I like the idea of creating story paths and situations that are really possible, many of which people may have already experienced themselves or have seen happen to other people.

I have decided to avoid the popular ideas of fantasy creatures, castles, aliens, or magic in this project. I want this hypertext to be a “day in the life” scenario, except I want it to have more adventure and surprise, something that may have been missing in my first project, I think. I am still working to decide what the various outcomes will be when the project is said and done – I have come up with and then again changed several options, but in the end I hope to have at least three possible outcomes to this “adventure” that I am satisfied with. Of course, there will also be a few different paths that can be taken through various link choices leading in those different outcome directions. While this may not seem like the most innovative idea for a creation, I am excited for the chance to work with these ideas and I hope my final project is something that others of you will play with and enjoy or find interesting.

Sooth by David Jhave Johnston

David Jhave Johnston’s Sooth is interactive text over video. The text is a series of six different interactively triggered phrase-by-phrase love poems. Each phrase is paired with it’s own alternating volume audio, giving each individual phrase a sense of individuality. Each poem has the option to be featured in English or in French. Interestingly the title of the work “Sooth” means truth. Each poem is circled back to these overarching title theme, presenting words of truth and thoughtful emotional themes.

Upon opening Johnston’s work, the user is introduced to a black screen with grey text, prompting the user to select a poem from the left menu list. The first of these poems is the aptly named title work “Sooth”. Clicking on the title prompts the beginning of video, in this case wind moving ferns. The user is prompted to click the screen to introduce each new phrase of the poem. The words glide smoothly on to the screen and seem to rustle in the wind with the ferns. The poem and video are combined with sounds of birds, water, and music. With each click and introduction of new words to the screen, the video pans to a different aspect of the landscape and the tone and quality of the color of the video changes. Five lines of the poem, after clicked on to screen, continue to float around the page – alternating position and changing sizes. Each click  forms a  new 5-phrase combination of the poem as they fade in and out around the screen.

The second poem, “Weeds” features a panning close up video of a person laid down, resting. Their eyes open and close intermittently. There appears to be a strong focus on appearance and texture, of the eyelashes, skin, cloth, and even words. The word choices and movement of each line by line delivery are both surprising and interesting. Various words are brought on to the screen and float around. Creating and recombining in the same way that the first poem does. Fading, growing, shrinking, moving. The color tone of the screen changes constantly, altering the mood of the poem in front of you.

The third poem, “Body” follows the same format. The video is a minimalist image of of color-tone changing curvature of what could be the curves of a body or the outline of a landscape. The words come on the screen in clicks in the same way as the previous poems, overlapping and creating alternating stanzas of compelling language.

“Root” is set to a background a flowing water a calming background image that features the poems lines swirling and flowing back and forth as soon as they appear on screen, moving with the flowing water. Each new line seems to be a complete thought, each which flows together nicely with the next.

“Soul” is set to a background of underwater rocks feature a large semi-grotesque black fish breathing through it’s gills. Each new word comes up twice above the fish. Once in large letters that fades out in the background and is replaced with each click and introduction of a new word, plus a smaller pairing that is always in motion alternating in size and brightness with each other word. The words of this poem are about sex and love, an interesting pairing against such a non-sexual or romantic background setting.

The final poem in the series is “Snow.” The video features and extreme closeup of clean, perfect, snow with a small strip of blue at the top, presumable sky. Each phrase appears in white, an interesting choice against a white background that can make them almost unreadable, but each set of words floats up to the blue sky above it, making each phrase legible. The poem features lines about being together and alone at the same time.

If you haven’t checked out this work yet, I’d recommend it. The form and interactivity makes it a very interesting set of poems to look at and analyze. The video, ever-changing tone, word movement, and sound effects add a depth and interest to the works of poetry, making them more interesting than if they were simply presented flatly and in place.

You have to start somewhere…

I was personally pretty satisfied with the final version of my Creative Project “Simple Reality“. Most of all, I was extremely impressed with the fact that I was able to successfully create a piece of “electronic literature” – a field of literature I still consider myself brand-new to, never having considered creating  my own since I didn’t really know what, exactly, it was. A huge win for me in this assignment was that I created something and it worked – though, admittedly, I did come across several errors in my process – which is to be expected when you are first getting started with something.

I was extremely overwhelmed about creating something – programs like Inform 7 seemed terrifying to try to figure out and I found myself extremely frustrated trying to word things correctly to use it. I couldn’t come up with an interesting enough idea to use something like Scratch, though I considered it because it seemed really fun and I enjoyed playing around with it. In the end I decided to make a work of hypertext fiction, Twine was the best fit for me and was relatively user-friendly for an e-lit newbie.

As can be easily concluded from the title of my project – the storyline is relatively simple. I wanted to create something relatable to someone. After a few ideas written and dismissed, the final project ended up being a little free-write story about coming home after an exhausting night stemming from busy life – something I’m sure many college students could relate to. It isn’t a fancy poem, or sme work with a cryptic message – just words. Reality.

I like what I did with the project- even if it was simple. I do wish that I had been able to come up with a way to make it more exciting because I’m afraid it may seem a bit bland in comparison to other e-lit. I’ve had a few ideas since it was turned in, and I’ve thought about how it could have been different and more interactive if I had gone in more of a choose-your-own-adventure direction with more different selections as you go and various possible endings. My project did have a few user-interaction choices, but they all led to the same ending.

I had also tried to figure out how to customize my work and make it more personal – by changing colors and things – but after several failed attempts and errors in that department, I decided the default look would have to work and that I should probably stop trying to convince myself that I knew what I was doing with all that.

Creating my own piece of e-lit was definitely a learning experience. It is certainly a way to show how much work goes in to these pieces, and how much work must have gone into the examples of well-known and respected works we have seen in class. I’m sure with a lot more time to practice and develop, my project could be pretty awesome too. For my first time and first e-lit creation, though, I’d have to say I’m satisfied. You have to start somewhere, practice makes perfect.

Simple Reality

For my project, I initially had a lot of trouble coming up with ideas. I couldn’t come up with a concept interesting enough to become a game. Eventually I decided to create a hypertext story using Twine. Simple Reality is a simple story based on a short personal free-write about a busy life that many college students juggle. There is no definite form – no well defined poetics or fancy prose – it is just meant to be simple, relatable, realistic, understandable, somewhat interesting. Twine seemed like a good way to give a really simple story some sort of creative depth. After considering various project ideas and platforms, I became most understanding of Twine and it just seemed to be the right choice for me.

Simple Reality html via dropbox.

“Ah”

Similiar to the form of Young-Hae Chang Heavy Industry’s Dakota, “Ah” by K Michel and Dirk Vis is a work of animated digital literature about singing in the shower. The work tells a story about a person singing and thinking while in the shower, pondering thoughts of Einstein.  Throughout the piece, words are constantly shifting, overlapping, and forming waves on screen. The words move at different speeds, and the order of them is often difficult to determine.

The piece seems to place some emphasis on the phrase “time passes but doesn’t exist.” These e-lit creators seem to have emphasized this idea through the use of variant movement and order. It is often difficult to determine which words, or even letters, are coming first, last, or if they are simultaneous. Often, it is impossible to read what is scrolling across the screen because of the overlaps. The reader takes in a few words here or there, which makes it hard to determine the plot and follow along. The lack of determination of what is happening now and what has happened before attempts to show a disregard for time, as well as a perceived lack of existence. There are a few instances of emphasis of lines of multiple words that stand out without overlap (“There’s lots you don’t know” for example), before being consumed into the rest of the work.

The waves of words like “ah” and “oh” follow an interesting pattern of breathing, as well as being representative of the singing. Despite the fact that this piece is about singing and breathing, the black words and letters on the white screen all move without any kind of sound (a big difference in comparison to pieces such as Dak0ta).

“Ah” is an interesting piece of digital literature to look at. It has no real user interaction (the words flow along without any help by clicks or mouse movements) other than the fact that the reader must play a sort of game to see what words can be caught and what order they can be placed in to create understanding. It’s a very intriguing piece and makes the reader think.

Combinatorial Storyland

With it’s multi-colored, fun font title “Storyland” by Nanette Wylde instantly peaked my curiosity while browsing through the electronic literature collection. It is an electronic “combinatorial” story, “one of the oldest forms of digital writing.” Storyland provides randomly created stories that implement pop culture and stereotypes. There are endless possibilities to each story, providing various users with their own unique experiences. Upon pressing the “New Story” button, a narrative is created. According to Wylde, it is unlikely that two users will ever read an identical story.

Upon beginning the story, the user is introduced with a black screen, topped with randomly appearing, flashing, colorful letters that spell “Storyland.” This is accompanied with Circus music – well paired with a story based on randomization, since at a Circus you never know what you are going to see.

When the music stops, the users unique story begins. Plain white text in only a couple of lines at a time begins to tell a story. Whereas in some pieces of elit some mouse clicking is necessary to keep things rolling, the user does not have to click for the lines to continue, they just come on screen gradually until the story is complete. The stories are very simple and short. Each time you finish a story and click the “New Story” button, the circus music and flashing letters begin again. Once the new story is created, it follows the same pattern and appears gradually on screen. Each time, the lines follow the same routine: 2 sentences, a line break, 1 sentence, a line break, 2 sentences, line break, 2 sentences, line break, 1 sentence, line break, 2 concluding sentences. Many of the randomly created narratives can be a bit confusing to read because the lines are extremely vague. This uncertainty and lack of detail is probably what provides the possibility of story randomization, so almost any word or line would be able to somehow find a place in a completely different story.

In contrast to the Circus music that proceeds each story creation, what most may consider a happy sound, the created stories were usually sad. The created stories themselves are somewhat similar to circus sideshows- always full of featured strangeness and abnormalities. Storyland is a very intriguing piece of electronic literature. The strange, short narratives and constant availability of brand new stories at the simple click of one button, the only way to navigate, make it very interesting to spend time clicking through.

Like Stars in a Clear Night Sky

While browsing through the collections of electronic literature, I opened several various works often based on interesting titles or intriguing images before finally choosing, “Like Stars in a Clear Night Sky” by Sharif Ezzat. Being very new to Electronic Literature and in the process of learning, I was drawn by the description stating that this work is a “simple and playful interrelation of form and content” – seeming like a safe place to start.

Upon entering the work, an  introductory flash video begins, spoken in a foreign language with english text presented on screen. Ezzat’s bilingual speaker eagerly invites readers in to the piece, asking if they are interested in hearing a series of stories. As the narrator speaks, the black screen gradually fills with stars.

When the narration ends, the viewer is left with a filled starry night sky, the sound of wind chimes and an occasional chirping bird coming through your speakers. The smaller stars are not clickable, but upon hovering over the larger blue stars, text regarding the story associated with the individual stars will appear such as, “Shall I tell you about my love? She is near to me always.” After choosing a star such as this one and clicking it, a poem that tells each story fills the screen. This is presented basically, in simple text that pairs well with the dark night sky, the flickering and glowing stars, and the sounding chimes.

The text scrolls down easily on it’s own as you move your mouse to the bottom of the screen to continue reading. Each of the stories that are chosen and presented are beautiful and intriguing, presented in an easy to understand interface that adds ambiance and  dimension to the works in a way that might not be present if they were simply printed on paper. The stories tell of love between people, places, and the environment – all of which are beautiful and moving in different ways.

Overall, it is a beautiful collection of writing that I think everyone should check out if they get the time. Especially if you are new to the concepts presented in this course, like I am, and can be easily frustrated with the more complicated games, this will simply come across as understandable, and relaxing. After reading all of the stories, I decided keep the window open and continue listening to the wind chimes and birds chirping. The calming sounds are a nice touch  not only within the work paired with the author’s words, but also as a soundtrack for typing this now.

If you would like to check out and enjoy “Like Stars in a Clear Night Sky” by Shariff Ezzat like I did, click here.