Kellandria

I used Inform7 to create Kellandria, the story of  a castle that has suffered a catastrophe. The only way to win the game is to explore the entire castle and discover the secrets of its past. The end may take a little while to reach, but it’s pretty impossible to miss once you find it. Here’s a hint, in this game the points do matter.

One of the features of creating a playable game is the inclusion of cover art. In the playfic version, though, I couldn’t include it, but here it is anyway:

In case you couldn’t tell, I made it myself by manipulating a picture I had of a castle.

I hope you enjoy it if you do play it! Let me know if there are any problems or questions, and I’ll fix them or answer them depending.

Comments

  1. Ariel says:

    I was just skimming the blog and immediately stopped at your post because of the fact that you included some really interesting cover art, something I hadn’t even thought of for my project, so kudos for that.

    Your project itself is quite a bit of fun and ran really smoothly for me, with some really interesting options and twists. I got stuck briefly at a few points, before quickly solving my confusion due to the pretty clear layout and hints you included. Also, I won’t spoil it for anyone else, but, as you said, the ending takes a bit of time to reach, but, if one pays attention, is eventually reachable. Again, it was quite a bit of fun and I’m really impressed with your grasp of Inform7, which proved far too confusing for me, personally. Well done!

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